A few glitches in the system.
How did the Jam go?
This Jam release for Glitch in the System turned out as an unfinished, but decent foundation, to a game that could be genuinely fun. When jumping into the Godot Wild Jam, I came in with a single goal, learn the Godot engine. Lucky for me, I accomplished that goal. I went from struggling to move an object to coding map generation within the week. Unfortunately, much of the time spent poking at procedural map generation affected the time that would have gone to other core mechanics such as combat.
Coming from Unity, I found a little bit of a learning curve with Godot. The scene system is entirely different while still giving off much of the Unity feel. Speaking of which, I will go more in depth about my experience with Godot coming from Unity in a future blog post.
What's next for Glitch in the System?
The current version of Glitch in the System has a few too many bugs and issues for me to call it here. I went into this project wanting to learn Godot, and now I have. While I want to start a new project and put my new skills to the test, I do not wish to leave Glitch in the System unfinished when it is truly not that far.
So here is the current status of the game.
- Enemy attack collider not triggering
- Entities spawning within tiles
- Rooms being damaged by pathing
- Functional combat system
- Improved AI (They shouldn't walk off cliffs)
- Exit door
- Additional Enemies
- Upgrade/Unlock System
- Various scripted levels
- Additional room types
If you encounter any bugs or have an idea for an addition, please feel free to reach out!
Get Glitch in the System
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